Raise

Raise
Level5th Level Casting Time1 hour RangeTouch
AoESingle DurationInstantaneous
SchoolHealing ComponentsV, S, M (A diamond worth at least 500gp, which the spell consumes)
ClassesBard, Paladin, Red Mage, White Mage

"Strands of rejuvenation, give name to the glimmer that burns eternal, never to be doused, and instill it with hope."

You return a dead creature you touch to life.

Provided that it has been dead no longer than 10 days and the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 HP. This spell also neutralizes any poisons and cures nonmagickal diseases that affected the creature at the time it died. This spell doesn't, however, remove magickal diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life. This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.

Coming back from the dead is an ordeal. The target takes a –4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.


Variant Resurrection Rules. In order for this spell to work, a resurrection ritual must be performed as part of the casting time of the spell. Up to 3 allies can make a contribution to the ritual, which usually signifies some kind of relationship they have had with the person, as they beseech the soul back to the land of the living. The DM determines what kind of ability check needs to be made, along with the DC, based on the contribution.

Then, the DM makes a resurrection check, rolling a d20. The DC starts at 10 + the number of times the target has been brought back to life. Then, the DC is increased by 1 for each ritual contribution that failed, and it is reduced by 2 for each contribution that succeeded. On a successful check, the resurrection ability is successful, but on a failed check, the resurrection ability is unsuccessful, and the creature can no longer be brought back to life.